Cube World Omega

Development blog

Cube World Omega is a new, separate version of Cube World.

Follow its development, manage your account, and access the game through the Wollay Launcher.

More info about the old Steam version on cubeworld.com and on Steam.

A windmill above sunflower fields in Cube World Omega, with a player and pet in the foreground.

Earlier entries

  1. Dynamic Music for Greenlands and Dungeons
  2. Gameplay Fixes and New Music Experiments
  3. A Journal for Your Adventures
  4. Character view and Spirit Cube effects
  5. Optimizing Cube World Omega on my Ally X
  6. Gnoll settlements and a clearer HUD
  7. Xbox controller menus
  8. Mage towers and furnished interiors
  9. Beach gear and a little break
  10. Two talent XP bars and pickup improvements
  11. Skill progress and moving with the ring menu
  12. A new start screen for Cube World Omega
  13. Map navigation and bulk selling
  14. Voxel editing, Warrior milestones and interface fixes
  15. Feedback page improvements
  16. Beta update: server architecture test
  17. Interface options and clearer combat
  18. Beta feedback and launcher updates
  19. Thank you, beta testers!
  20. Welcome to my new website!
  21. Hornets & Hedgehogs
  22. New World Generation
  23. Slimes ‘n Crabs
  24. Frogmen, Lizardmen, Playable Races, Procedural Weapons & Armor
  25. Oh no, Ogres!
  26. New Zombie Skill
  27. Zombies, Code Snippets and Signature Abilities
  28. Procedural Undeads
  29. New blog and new project: Cube World Omega