I’m really happy with how the beta has gone so far. Thank you to everyone who’s been playing and sharing feedback. It’s been valuable to hear about your experiences, and I’m especially pleased with how well multiplayer has been working.

My long-term vision for Cube World Omega is a persistent online world that keeps evolving, where players can go on adventures together. The next step I’d like to test is daily quests built around world bosses.

The idea is as follows: Envoys from the Order of the Light will be stationed in every village. After talking to an envoy, you can select the free eagle flight on the world map to travel to the region where that day’s world boss is waiting. In the screenshot below, I’m selecting a destination in a region I haven’t discovered yet.

Selecting the free eagle flight on the world map, with the destination marked 0 G.

Once you arrive, you can take on the boss alone or fight it as a group. Here I’m approaching a Dark Troll in Evalia Fields.

Approaching the Dark Troll world boss in Evalia Fields.

Since everyone who takes an eagle is headed to the same place, you’ll be able to meet up with friends or get grouped with players you’ve never met. I like the idea that you might fly out to fight a boss and come back with a new friend.

Each character can earn a special currency from defeating the boss once per day. A dedicated merchant will accept it in exchange for high-quality equipment, materials, and Spirit Cubes.

I’m working on this now and hope to put the first test on the beta servers in the next few days. I want to find out whether the encounters are fun, whether they give you a reason to return to Cube World each day, and how they feel after you’ve done a few. Your feedback will help me decide how to make these encounters more fun and where to take them next.