Combat and movement

  • Fixed the Berserker’s Execute playing its animation without dealing damage or granting talent XP against eligible targets.
  • Fixed mounting a pet shortly after respawning sometimes causing you to dismount again a few seconds later.
  • Enemies now continue chasing you during ordinary jumps instead of stopping until you land. Their attacks still aim at your actual position.

Camera and interface

  • Added a Field of View slider in Options, adjustable with mouse or controller.
  • Fixed material counts above the weapon preview sometimes remaining outdated when switching items in the voxel editor.
  • Corrected the position of necklaces in the character preview so they no longer sit too high and clip into the character’s head.

Quests and Journal

  • Quest rewards now use available inventory stack space. Items that do not fit in your backpack appear nearby as personal loot.
  • Improved placement of quest objects when their intended indoor position cannot be used.
  • NPCs now keep a consistent Journal topic across conversations instead of switching to unrelated lore as you learn more.

Stability

  • Fixed a rendering issue involving local light sources that could cause graphical corruption or GPU crashes.
  • Improved world map recovery when there is not enough memory to generate a map tile.