Controller menu navigation

  • Added Xbox controller navigation throughout the menus, including the start screen, options, controls, character selection and creation, inventory, vendors, crafting, skills, social menus, world map and voxel editor.
  • Use the D-pad to move between menu entries. Navigation follows each widget’s layout, including tilted panels.
  • The familiar hand cursor now bounces over the selected entry in controller mode.
  • Added Xbox button and stick icons, contextual action hints and controller labels on the quick-item and action buttons.
  • Controller input switches to controller mode; keyboard or mouse input switches back. When returning to the mouse, the cursor stays at the currently selected position.
  • Added controller binding customization and an on-screen keyboard for text entry.
  • The start screen initially selects the Play entry, including while its connection status is still displayed.

Inventory, trading and crafting

  • Use LB / RB to switch tabs, with button hints beside the tab icons in the inventory, vendor and crafting widgets.
  • Use LT / RT to switch between paired widgets. Inventory and crafting or vendor panels can stay open together.
  • Pressing Menu toggles the inventory, including when another item panel is open.
  • Added direct item actions: A to use or equip, X for the secondary action and Y to drop. The available actions depend on the item and open widget.
  • At a vendor, use X to mark inventory items for sale and Y to sell the current item or marked selection. Press the right stick to compare equipment.
  • While the customization workbench is open, A selects an editable inventory item for the voxel editor.
  • Moving with the left stick closes gameplay menus and resumes movement, except on the world map, where it pans the map.

Character selection and creation

  • Use LT for appearance and RT for character slots.
  • In the appearance panel, A selects the next value and X the previous one, including individual seed digits.
  • Use the right stick to rotate the camera and right-stick press + D-pad up / down to zoom in or out.
  • Press Menu to play the selected character.

World map and camera

  • Use the left stick to pan the maximized world map without closing it or moving your character.
  • Use D-pad up / down to zoom the maximized map in or out. For the minimap, hold LB and use D-pad up / down.
  • Use the right stick to rotate the map view. RB selects the map buttons; LB returns to the map.
  • Added controller actions for travel and map pins, with the available controls shown on screen.
  • Hold right-stick press and use D-pad up / down to zoom the game camera.
  • Map and camera zoom shortcuts do not also open menus, trigger emotes or toggle the lamp.

Voxel editor

  • Opening a customization workbench initially focuses the inventory, so you can choose an item before switching to the editor.
  • Hold the D-pad to move the editing cursor smoothly and continuously. Use the right stick to rotate the model.
  • Hold right-stick press and use D-pad up / down to zoom the voxel model in or out, just like the mouse wheel.
  • Choose Paint, Add Voxel, Erase or Pick Color from the compact Tools menu. A keeps using the selected tool until you choose another one.
  • Added controller actions for painting, selecting materials and tools, undo, redo and reset, with confirmation for destructive actions.