Warrior

  • Smash now aims for the point under your crosshair, up to the skill’s maximum range. Short jumps no longer overshoot nearby targets.
  • War Frenzy now heals you for a portion of the damage you deal while it is active: 1% at talent level 1, 2% at level 4, 4% at level 8, and 8% at level 11.
  • Guardians now block incoming attacks during Cyclone, consuming Block Power as with normal blocks.
  • Berserker Cyclone: successful hits apply bleeding from talent level 4 onward. The bleed deals 25% of weapon damage over 3 seconds at level 4, 50% at level 8, and 100% at level 11. Further hits refresh the bleed instead of stacking it from the same attacker.
  • Guardian Cyclone: blocks deflect damage back to the attacker from talent level 4 onward: 10% of blocked damage at level 4, 20% at level 8, and 40% at level 11.

Voxel Editor

  • Item customization now has more space around the original model: 4 voxels in every direction for weapons and 2 for armor.
  • Added Undo, Redo and Reset buttons. Use Ctrl+Z to undo and Ctrl+Shift+Z to redo, with up to 64 steps in the current editing session.
  • Hold Reset for 2 seconds to restore the item’s original voxel design. Reset can also be undone during the editing session.
  • Undo and Reset preserve the material cubes you have already spent so they can be reused on that item.

Interface and Tooltips

  • Inventory and the vendor, crafting, talent and voxel-editor panels move farther apart as Widget Tilt is reduced, leaving more room for item tooltips.
  • Fixed the bottom of long tooltips being cut off.
  • Tooltips now stay in front of the HP and MP bars without flickering when they overlap, including at 100% HUD size and 0% Widget Tilt.
  • Item stats and comparison values use at most one decimal place for single-digit amounts and whole numbers for larger amounts.
  • One-handed weapon and ring comparisons show the left and right equipped slots in that order. Unchanged values show 0, and empty slots show -, so neither side is ambiguous. Single-slot items continue to omit unchanged comparisons.
  • Floating damage and healing numbers below 1 now show one decimal place, making small hits and Life Steal easier to see. Larger numbers remain whole numbers.

Multiplayer

  • Fixed players, pets and enemies disappearing prematurely in multiplayer groups.

Please update the game in the launcher before connecting to the updated realms.